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How scoring works

Ten points a session. Five for the lines you take, five for the lines you set. One rule underneath all of it: harder traps are worth more.

Calls — the lines you take

Every line has a miss rate: the share of takers who called it wrong. A line most people get wrong is a hard line.

You always earn something for being right. Difficulty is a bonus on top, not the whole prize.

Lines — the ones you set

Each of your lines is worth the share of takers it fooled. Fool 62% of them and it is worth 0.62. Fool nobody and it is worth nothing — that is the risk of an obvious line.

A line nobody has taken yet is scored at the day’s average, so you are never punished for strangers not picking your line.

When it settles

Your calls settle the moment you make them. Your lines settle at the next daily reset — whatever they collected by then is final, however many people took them. Until then your total reads provisional.

Which means there is something waiting for you the next morning that happened while you were gone.

Reads

If you make a guess before revealing the real number, we show how close you were — your number over the larger of the two. It is a calibration stat and it is not part of your score, because it is optional and it is a different skill from setting a good trap.

Why a wrong read is often the best trap

If you think a player had 340 and the truth is 261, then 340 is exactly the number that will fool everybody who shares your instinct. Anchoring on the real number first tends to produce mechanical lines. Your own misconception is already calibrated to a real human one.

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